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61Leisure / Game theory / Gaming / Game artificial intelligence / General game playing / Game Description Language / Monte Carlo tree search / Video game / Game / Genetic algorithm / Randomness / Arcade game

General Video Game Evaluation Using Relative Algorithm Performance Profiles Thorbjørn S. Nielsen1 , Gabriella A. B. Barros1 , Julian Togelius2 , and Mark J. Nelson3 1 2

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Source URL: www.kmjn.org

Language: English - Date: 2016-06-17 09:58:59
62Graph theory / Mathematics / Discrete mathematics / Combinatorial optimization / Routing algorithms / Search algorithms / Multigraph / Flow network / Graph / A* search algorithm

Network Vulnerability: A Designer-Disruptor Game∗ Hans Haller† FebruaryAbstract

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Source URL: www.econ.vt.edu

Language: English - Date: 2016-02-04 09:26:29
63Graph theory / Mathematics / Routing algorithms / Edsger W. Dijkstra / Game artificial intelligence / Search algorithms / Pathfinding / Line graph / Graph / A* search algorithm / Directed graph / Shortest path problem

Hierarchical Path Planning for Multi-Size Agents in Heterogeneous Environments Daniel Harabor† Abstract— Path planning is a central topic in games and other research areas, such as robotics. Despite this, very little

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:36
64Mathematics / Combinatorial optimization / Graph theory / Routing algorithms / Edsger W. Dijkstra / Search algorithms / Game artificial intelligence / A* search algorithm / Shortest path problem / Connectivity / Matching / Tree

IEEE ROBOTICS AND AUTOMATION LETTERS. PREPRINT VERSION. DECEMBER, Lazy Data Association For Image Sequences Matching Under Substantial Appearance Changes

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Source URL: europa2.informatik.uni-freiburg.de

Language: English - Date: 2016-03-17 16:23:23
65Artificial intelligence / Game artificial intelligence / Game theory / General game playing / Action selection / Monte Carlo tree search / Turing test / Game

Modifying MCTS for Human-like General Video Game Playing Ahmed Khalifa, Aaron Isaksen, Julian Togelius, Andy Nealen New York University, Tandon School of Engineering , , julian@togeli

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Source URL: julian.togelius.com

Language: English - Date: 2016-05-01 22:55:53
66Game artificial intelligence / Search algorithms / Combinatorial game theory / Proof-number search / Abstract strategy games / Andor tree / Alphabeta pruning / Game tree / Solved game / Tree / B-tree / Computer chess

Paranoid Proof-Number Search Jahn-Takeshi Saito and Mark H.M. Winands Abstract— Over the years, an increasing number of twoplayer games has been added to the list of solved games. However, solving multi-player games ha

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
67Game artificial intelligence / Genetic algorithms / Search algorithms / Mathematics / Applied mathematics / Artificial intelligence / Mathematical optimization / Cybernetics / Minimax / Alphabeta pruning / Genetic programming / Chromosome

Evolving Lose-Checkers Players using Genetic Programming Amit Benbassat and Moshe Sipper Abstract— We present the application of genetic programming (GP) to the zero-sum, deterministic, full-knowledge board game of Los

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
68Game artificial intelligence / Electronic games / Monte Carlo methods / Combinatorial game theory / Monte Carlo tree search / Stochastic simulation / Computer Go / UCT / Elo rating system / Receiver operating characteristic / Evaluation / Computer chess

/home/takeuchi/shogi-ec-quiesce.ps

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:38
69Cybernetics / Search algorithms / Applied mathematics / Mathematical optimization / Evolution / Gaming / Mathematics / Mastermind / Genetic algorithm / Algorithm / Evolutionary computation / Fitness landscape

Assessing efficiency of different evolutionary strategies playing MasterMind Juan J. Merelo, Antonio M. Mora, Thomas P. Runarsson and Carlos Cotta Abstract— A MasterMind player must find out a secret combination (set b

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Source URL: game.itu.dk

Language: English
70Abstract strategy games / Havannah / Monte Carlo tree search / Hex / TwixT / PSPACE-complete / Computer Go / Board game / Star / Game of the Amazons / General game playing / Strategy-stealing argument

On the Huge Benefit of Decisive Moves in Monte-Carlo Tree Search Algorithms Fabien Teytaud and Olivier Teytaud Abstract—Monte-Carlo Tree Search (MCTS) algorithms, including upper confidence Bounds (UCT), have very good

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Source URL: game.itu.dk

Language: English - Date: 2010-08-12 04:56:00
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